On the path of exercising the mind. Expanding developing minds and preserving more mature ones.
Wednesday, August 19, 2026
Three Caterpillars
Three Caterpillars is a 2D symmetry puzzle designed by Alexander Magyarics. You may never guess that it consists of 3 caterpillars that need to be arranged to make a symmetrical shape. The type of symmetry is not specified. And if that is not enough, each pair of pieces can be used to make a symmetric shape as well. Four challenges for the price of one.
The pieces are 3D printed and the heads are a different color than the rest of the body so you know which way they are looking. The colors have no relationship with the symmetry constraints unless I completely misjudged it.
The 3 challenges for making a symmetrical shape with 2 pieces are not that difficult and make for nice warm-up to the main challenge. The 3-piece challenge is a bit more involved than the 2-piece challenges but I didn’t find it as tough as some of Alexander's other symmetry puzzles.
Wednesday, August 12, 2026
One Match Left
One Match Left is a 3D packing puzzle designed by Jorgos Anastasou. It consists of 3 pieces that need to be packed within a cubic tube. Both ends of the tube are open and there are 2 protruding obstructions on the inside that keep the pieces from simply falling out. One is single voxel and the other is a double. Two of the pieces look like burr pieces and the third is in the form of a match. The version that I received was printed with extra attention to detail to make the match piece look like a match with a white body and black tip.
This puzzle is one of Jorgos’ easier puzzles and not difficult to solve. Determining how the 2 burr pieces are oriented within the box and where the match goes is straight-forward and once you have that, putting them all within the tube is a quick process. One Match Left is a great introduction for this type of puzzle and good warm-up for tackling more difficult puzzles of this type like 4 In Frame (Foreign Fame - 4 In Frame) or Wheel Lock (An Impediment to Rolling Along - Wheel Lock).
Wednesday, August 5, 2026
Gears
The objective is to add all the gears to the frame and close the door. I started to putter around with adding gears but it took a while to get the gears turning, in my brain that is. It all starts out easy enough, but as more gears are added, they need to rotate as they pass through confined spaces eventually leading to gears disagreeing on which direction they should be rotating.
Shifting my brain into high gear, I finally settled on where the toothless wonder needed to be. Of course I tried all the other places to rule them out for certain. Even then it was not obvious to me how to proceed. Eventually, I shifted gears and tried something a bit more complex that set the machine in motion and allowed the lid to close with all the gears inside. A very nice AHA moment.
Wednesday, July 29, 2026
Holey 2D Symmetry, Batman – Rising Sun & LUV Potion
In a departure from the usual 2D Symmetry puzzles, I present Rising Sun and LUV Potion. Not only do the pieces have to be arranged to make a symmetric shape but the holes in the pieces must support the symmetry as well. Both puzzles were designed by Frederic Boucher and made by Nothing Yet Designs in acrylic. And neither puzzle indicates the type of symmetry required to solve it.
Rising Sun
Rising Sun consists of 2 pentominos and 1 tetromino, each with a circular hole through it. I’m assuming that the holes are not simply decoration but there to single out a unique solution from multiple other potential solutions that may exist if the holes were not present. However, I don’t recall finding any other symmetrical shapes disregarding the holes. Although I didn’t find it too difficult, it was more challenging of the two.
LUV Potion
Similar to Rising Sun, LUV Potion consists of 2 pentomino pieces and 1 tetromino piece but the holes are shaped like hearts giving them directionality. As with most 2D symmetry puzzles, the pieces don’t want to cooperate and seem downright unfriendly. However, this is understandable since each lacks a heart.
Instead of making things more difficult, the directionality of the hearts provides additional information revealing the type of symmetry needed to solve this puzzle. This turns out to be quite useful, making this puzzle one of the easier 2D symmetry challenges. It’s not that difficult to find the solution among the many symmetrical shapes you can make disregarding the hearts.
I’m sure that it’s challenging to determine the optimal locations for each heart when designing the puzzle. It would be interesting to see the 8 previous prototypes.
If you would like to get your own copies of Rising Sun or LUV Potion, Nothing Yet Designs has these puzzles available as well as other puzzles from Frederic Boucher and 2D symmetry puzzles from other designers.
Wednesday, July 22, 2026
No Problem Puzzles, Update #10
No Problem Puzzles provided over 100 amazing puzzles designs for the community between November 2020 and April 2023 until the tragic passing of Symen Hovinga on 7 April 2023. Theo Geerinck, the other half of the No Problem Puzzles duo, decided to graciously allow the puzzle designs to be made available to the puzzle community for anyone to print their own copy to keep the legacy alive. Mr BurrTools himself, Andreas Röver, is currently in the process of verifying and publishing the stl model files over the next several months. These are being made available on the Printables site under the No Problem Puzzles collection. Another contributor, Crab on Printables, has also tweaked some of the models to improve them.
This post continues the review of the No Problem Puzzles as the models are being released. Since the last review (No Problem Puzzles, Update #9), more No Problem Puzzles have become available. All level of difficulty ratings are from the puzzle descriptions and are on a scale of 1 to 5.
Drawbridge
Drawbridge is a 3D packing puzzle with 3 tetracube pieces that need to be packed within an articulated frame. 2 of the 3 tetracubes are identical. The objective is to make a 2x2x3 cuboid with the 3 pieces pieces inside the frame, which is large enough to hold a 2x2x4 cuboid. The frame consists of 2 joined parts consisting of a base and a top that can rock back and forth. The frame has a lot of nice added detail to add character such as brick siding, decorative X-braces, and triangular patterned holes.
At a difficulty rating of 3, it makes for a nice challenge. I tried various methods to insert the pieces past the tilting top until I landed on the correct one. In hind-sight, the solution is more straight-forward than most of the ones I attempted. Part of that was applying things I had seen in other puzzles but didn’t end up applying here.
Nest Box
Nest box consists of 5 polycubes that need to be packed within a box shaped like a bird house. The house is complete with a perch, round doorway, cathedral ceiling, and a chimney.
The only objective given is to pack the pieces within the box. Even though this is a level 3 puzzle, I popped them in within minutes. My rather inelegant solution lead me to believe that I was missing a constraint or two. Considering that my solution had a piece stuck in the chimney, I decided to try finding a solution that had the chimney unoccupied. And after some additional effort, I had them packed with the chimney unoccupied. Was that the solution? Maybe not since I used a rotation and I was beginning to suspect that if the word rotation is not used in the description then it’s not to be used. Taking once last shot, I finally came up with a solution that packed the box with the chimney empty and without using rotations. Whew! BTW – the rotational solution was rather clever but difficult to undo.
Tumbler II
Tumbler II consists of 3 pieces that need to be packed in a 3x3x3 box with a bar across the middle of the open top that can rotate to each side. And there are poke holes on all the other sides of the box including the bottom. It has a difficulty level of 3.5.
I really should read the directions before solving these puzzles. It requires no rotations and the 2 open rows on the top should be filled. So much for tumbling the pieces in the tumbler. The requirements removed some of the cool tumbling moves that I found. In my defense, I have an expanding collection of these puzzles unsolved on my shelf and casually take them down to solve without going online and looking at the directions. Perhaps I should consider writing the constraints down since the puzzle is really incomplete without them.
The solution to this one was nice and sneaky. It took awhile before I groked the sneaky bit but after that it was quick going.
Slideshow
Slideshow is a level 3, 3D restricted packing puzzle with 4 pieces that need to be packed in a box with a sliding top. However, the sliding top is at an angle and is not removable. Unlike other puzzles, I knew exactly what to do here and proceeded to assemble the pieces where they needed to be. Oddly enough, they couldn’t quite get there so I proceeded to tweak the assembly. And I continued proceeding to proceed until I finally lighted upon a move that allowed me to further proceed. At this point, I knew the movements needed to solve the puzzle but that’s only half the problem. The other half is being able to accomplish those movements in a restricted space without access. I’d like to point out that there are no poke holes in this puzzles since slideshows require darkness. I finally manged to solve this one with my patented hopeful shaking technique. But not to worry. Unpacking is much easier than packing.
If you don’t have a 3D printer, you can obtain copies of No Problem Puzzles from Nothing Yet Designs based in the US or the PuzzleguyStore based in the EU.
Wednesday, July 15, 2026
Windows 2
When I pulled Windows 2 out to work on it, I only meant to sit down with it for a couple of minutes to figure out where the pieces went. However, I was having such a good time that I ended up solving it before getting up. Rather a bittersweet finish since this was the last 5x5x5 TIC in my backlog. Luckily for me, I think I still have some 4x4x4 TICs that got pushed further back into the back of the backlog.
Initially, Windows 2 reminded my of Templars Cross (A Spirited Journey – Templars Cross) with the corners still intact. However, I found it quite a bit easier to solve. The last 2 pieces weren’t nearly as difficult to get in place and pieces just seemed a bit more accessible for manipulating. If you are planning on doing both (recommended), I’d suggest starting with Windows 2 as the warm-up.
If you want to print your own copy of Windows 2, the model files are available on ARC Puzzles as part of the second volume of 5x5x5 TICs.
Wednesday, July 8, 2026
RMF
The goal is to place the pieces together to make a shape that you can rotate, mirror, or flip and still end up with the same shape. Only one of those operations is required but you are not told which one. And there is only 1 solution.
You can try to devise a robust mathematical framework for analyzing these these types of puzzles but it’s really more fun to use them as fidget puzzles. They’re perfect for zoom meetings.
This one didn’t take me as long to solve as some of Alexander’s other puzzles I recently blogged about but I still appreciate how devious the solution is. Maybe something is sinking in.
I wasn’t sure where the name RMF came from but thankfully AI cleared it up for me:
The RMF symmetry puzzle is named after its designer, the puzzle inventor Alexander Magyarics. The letters represent the initials of his first name (R... [Alexander is often known by his surname]) and the M and F indicating Magyarics Family or a similar personal arrangement.
If you are interested in acquiring a copy, RMF as well as many other 2D symmetry puzzles from Alexander and other designers are available at Nothing Yet Designs.
Wednesday, July 1, 2026
HolopTIC
This one was a lot of fun with some higher order rotational moves. However, you need to make sure that you don’t cheat on the rotations. It is possible to make some questionable rotational moves that bypass a sequence of other moves if you’re not careful.
As usual, the more pieces you put together, the more effort is required to add the next piece. Until you end up scratching your head with one last piece to go. One piece in particular required a lot of attention. It didn’t play too nicely with the others and seemed like it would be better to add sooner than later. Figuring out when and how to add it was the major challenge.
Fairly early on, I singled out a piece that could possibly be added last with a quick rotation but decided that the rotation would be blocked. However, preliminary tests indicated that the rotation would work just fine. When I had all the other pieces in place and just needed to add that last piece I verified that the tests were indeed preliminary and not conclusive. Of course, the piece didn’t just rotate in and was indeed blocked. Yay! More puzzling to be had. Not much longer after that, I had it solved.
I always enjoy solving these TICs and look forward to more to come in the future. I’m almost at the end of my 5x5x5 TIC backlog.
Wednesday, June 24, 2026
Elbow Room
The puzzle consists of a little bit more than 4 pieces that have to be packed within a box. The box has a single corner missing to provide access to the interior. The pieces are adorned with keys and keyholes and the trick is to get them all locked in place as they are added to the frame.
Needless to say, I had to try solving thee Puzzle of the Year. It didn’t take long to get familiar with the pieces and determine what needs to be done to pack them in the box. I found it to be a quick solve. I would guess that many people had the opportunity to solve this one at IPP43 since it doesn’t take a lot of time. The version in the competition was also made from wood, which would add to attraction to play with as well. It also has a nice fiddle factor going for it as well.
Wednesday, June 17, 2026
Serendippity
Some amazing puzzles have recently come to my attention and I decided to adorn a round table with a nice selection of them. All of these puzzles competing for my attention. What serendippity! For no particular reason, my goal was to spend Wednesday through Sunday solving them.
Canal
Canal was designed by Han Dongkyu and consists of 4 pieces that need to be placed in a tray so that there is a path between the pieces from the lower left-hand corner to the upper right-hand corner. And the path can only be a single unit wide. And there can be no other uncovered squares in the tray that are not part of the path.
I’ve been seeing photos of Canal for a while and had always wanted to give it a try. It seemed like a novel idea and how hard could it be with only 4 pieces that needed to be placed in the tray. Well looks can be deceiving and it took me a bit of time to find the correct orientation and positioning of those pieces. It was a very nice challenge and is currently available at Team JB Hobbies. Canal was also an entry in the Nob Yoshigahara Puzzle Design Competition at the 43rd International Puzzle Party (IPP43)
Bocca Della Verita
Bocca Della Verita is a 2D restricted-opening packing puzzle designed by László Molnár. It consists of 7 L Tromino pieces that need to be packed in a circular tray. Each piece has to be entered through the maw in the top. Two other openings are provided to poke your finger into for manipulating the pieces inside.
I solved this one a while ago but without the fancy restricted-opening top. With the top, it looks much move daunting with limited opportunities to move pieces around and I was wondering how much more difficult the dexterity aspect would make it. Although certainly more challenging, it turned out to be quite doable. And just like Canal, it was an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.
Diasafe
Diasafe is a restricted, somewhat 2D’ish packing puzzle designed by Lucie Pauwels. It consists of a variety of 8 pieces made from 3 to 9 squares. Each piece has a button added on top of one of it’s squares. And all 8 pieces are unique. The frame that holds the pieces has a slot in the side to add the pieces and a Z-track on top for the buttons to slid through.
The objective is to add the pieces to pack the frame by entering them through the slot in the side and moving them where they need to go. Of course, the movements of the pieces are restricted by the Z-track on the top of the box. Since all the pieces are different shapes and sizes, enter from the same point, and have to follow the same path, the challenge is to find how they are packed and the order to add them.
On my initial solving attempt, I added all the pieces to the frame but subsequently found out that all the buttons had to be in the Z-track and not in the single-square entrance to the Z-track. Backtracking a bit, I found a solution where all the buttons properly resided within the Z-track. The addition of that final restriction added some nice additional properties to the solve. And coincidentally, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.
Elegant People
Elegant People was designed by George Sicherman and made by Wood Wonders. It consists of 4 pieces, each constructed from 3 cubes with most cubes attached with an offset. Each pair of pieces can be used to construct a symmetric shape resulting in 6 challenges. I’ve been working on this one for several months and have still not completed it. Of the six challenges, some are easy, some are more challenging, some are difficult, and one is downright impossible. Apparently, some elegant people are more difficult to get along with than others. This is a fantastic set of challenges that transports easily. A must have for symmetry puzzle enthusiasts. Eventually I’ll figure out that last one. Stubborn little bugger – THE PUZZLE! And as incredible as it is to believe, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.
Loach Bed
Loach Bed is an apparent cuboid packing puzzle designed by Osanori Yamamoto. It consists of 3 simple pieces that need to be packed within a 2x2x3 box with a single 1-voxel corner missing. I solved this one last year at a puzzle picnic and took this opportunity to revisit it. This is one of Osanori’s simpler packing puzzles but works well in a small format. It’s a good packing puzzle for someone just being introduced to 3D packing puzzles since it has a simple entry point, few simple pieces, and takes several moves to remove the first piece once solved. And to top it off, it was an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition. And furthermore, it won a Top 10 Vote Getter award in the competition.
One Way or Another
One Way or Another, designed by Alaexander Magyarics, presents a nice 2D sliding puzzle challenge. Not only do you have to solve it, you have to design it as well. The ultimate objective is to move the small round piece from the upper right-hand corner to lower left-hand corner by finding a sequence of moves that allows the round piece to traverse the tray also holding the other 4 pieces. However, the first and significantly harder objective is to discover how to pack the pieces in the tray to accomplish the ultimate objective.
Since there are multiple ways to place the pieces in the tray, especially since there are 4 unoccupied spaces, it looks quite daunting. Maybe I got lucky, but focusing on the location and interaction of a couple of pieces, I zeroed in on a working configuration much quicker than I expected. Of course, I was expecting the worst. The final configuration provided a longer sequence of moves to solve the puzzle than I anticipated. The length of the solve makes identifying the design less obvious. Even so, the real challenge here is to design the puzzle rather than solve it. The solve really serves to validate the design. This was a very nice novel concept which resulted in a Jury Honorable Mention award at the IPP43 Nob Yoshigahara Puzzle Design Competition.
Thyor
Thyor is a 3D restricted-opening puzzle designed by Volker Latussek. It consists of 6 pieces that need to be packed within a box with a single opening. But open it is. The largest side of the box is entirely open except for a single voxel overhang on all sides. You can just start dropping the pieces in up to a certain point.
The pieces are made from 3x3x2 cuboids. There are 3 types of pieces: 1 of the first type, 2 of the second, and 3 of the third. I found this one quite challenging and was happy to eventually end up with all 6 pieces packed inside the box. And would you believe, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.
Petit Albert
Petit Albert was designed by Volker Latussek and consists of 5 pieces that need to be packed within a 2x3x3 box. The box has a 3 voxel opening on one the 2x3 sides to add/remove/manipulate pieces. There are no other openings in the box. The pieces consist of 4 tetracubes and 1 dicube. Each of the tetracubes sports a rounded corner that allows an additional rotation within the box.
I originally solved Petit Albert last year (Round Bevels – Petit Albert) but it was definitely worth a revisit. The second time around, it was still a good challenge and I had to rediscover the Aha moment. There are quite a few rotations and a bit of dexterity involved. Just like the first time, I found it a challenge to repeat the sequence of rotations within the box that were found outside the box. A winner for sure. I can’t wait to see Fat Albert. Hey, Hey, Hey!
And believe it or not, this puzzle was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition. Where it didn’t win anything. Which is a shame because I found it a tough little nut with the rotations that were required.
Wednesday, June 10, 2026
No Problem Puzzles, Update #9
No Problem Puzzles provided over 100 amazing puzzles designs for the community between November 2020 and April 2023 until the tragic passing of Symen Hovinga on 7 April 2023. Theo Geerinck, the other half of the No Problem Puzzles duo, decided to graciously allow the puzzle designs to be made available to the puzzle community for anyone to print their own copy to keep the legacy alive. Mr BurrTools himself, Andreas Röver, is currently in the process of verifying and publishing the stl model files over the next several months. These are being made available on the Printables site under the No Problem Puzzles collection. Another contributor, Crab on Printables, has also tweaked some of the models to improve them.
This post continues the review of the No Problem Puzzles as the models are being released. Since the last review (No Problem Puzzles, Update #8), more No Problem Puzzles have become available.
Slats
To get back to solving the No Problem Puzzles that have been coming out, I grabbed Slats simply because it looked like the easiest solve in the expanding collection of puzzles yet to be solved. It consists of a frame and 4 slats that have to be added and centered withing the frame. It also comes with a heart that needs to be transplanted inside. It has a level of difficulty rating of 4 out of 5 but I found it much simpler than that, especially considering how much trouble some of those other level 4 puzzles are giving me.
Staying true to my take a whack at it approach, I jumped right in by trying to add pieces to the frame. Even with a cavalier attitude, it is evident that there are only a couple of ways to add the pieces to the frame. With some fancy maneuvering, I had all 4 slats in the frame. All that was required was to add the heart. Whereupon it became evident that the slats were not configured correctly to accept the heart and had to be reorganized. Once I had them in the correct position, it was a simple procedure to add the heart. Truthfully, the steps required to add the slats in the correct configurations required by the heart were simpler than the first configuration that I found. It may be worth your while to determine what your heart is telling you before getting engaged with Slats.
Bunk Bed
Bunk Bed consists of a frame with a rotating top and 6 pieces. The bunk bed consists of an upper bunk and a lower bunk. The upper bunk can be rotated downward for storage, which is the required position for the solution, creating a 2x3x4 enclosed space to contain the pieces. The pieces consist of 3 pairs of identical pieces, two of which are planer. The non-planer ones are there to get in the way. The objective is to get all the pieces within the frame. Of course that is easier said than done requiring shifting pieces as well as rotating the top to get them all packed within the bunk bed. A quick calculation indicates that there will be no voids when the beds are packed providing the first significant clue to the solution. This one was not very difficult but that is to be expected with a difficult rating of 2.5.
Toolbox
Toolbox consists of 4 tools that have to be placed in a toolbox tray to make an apparent 2x3x4 cuboid. And the tray is even equipped with a swiveling handle. There aren’t many ways to fit the pieces within a 2x3x4 space, resulting a very restricted search space. You just need to break through that Aha moment to find the solution. It has a difficult rating of 2 and it reminded me of Akaki’s easier Picnic Basket puzzles (A Tisket A Tasket, Puzzles In – Akaki’s Picnic Baskets).
Toggle Box
Toggle Box is a 3D restricted entry packing puzzle with 4 identical pieces that make an apparent 2x3x3 cuboid. The restricted entry has a rotating door that toggles the opening between 2 configurations. I found Toogle Box to be a quick solve, which is reflected in its difficulty rating of 2. A great choice for introducing someone to 3D restricted opening packing puzzles.
If you don’t have a 3D printer, you can obtain copies of No Problem Puzzles from Nothing Yet Designs based in the US or the PuzzleguyStore based in the EU.
Wednesday, June 3, 2026
Three Keys
Three Keys is a 2D 3-piece symmetry puzzle designed by Alexander Magyarics. Each piece consists of 2 conjoined squares with one of the squares missing a corner. And the corner that is missing is different for each piece. The goal is make a symmetric shape but the type of symmetry is not specified. There is only a single solution. To be quite honest, I usually pick out the 3-piece puzzles from the 2-do 2-D symmetry pile first and then the single solution ones from those. Of course that ends up leaving me with an ever increasingly daunting pile of shame.
At first glance, Three Keys reminded me of Hangers and I was all set for an easy solve thinking that the solution would be similar. Yes, I never learn. The solution was not similar and I ended up having to think about this one after I couldn’t cram it into the Hangers mold. I tried a couple of strategies before alighting on the winning combination. I didn’t find it as difficult as hangers but it was still a good challenge.
My copy of Three Keys is 3D printed by Alexander but you can also get a laser-cut acrylic version from Nothing Yet Designs.
Wednesday, May 27, 2026
HoleyTIC
Determining the assembly is not difficult. The location and orientation of each piece can be quickly determined. The effort is getting them into position. Especially since there are a few rotations along the way.
I divided the 6 pieces into 2 groups. Major framing pieces and smaller finishing pieces. The four larger pieces were allocated to the major framing pieces although 2 are bigger than the others. Starting with the 2 largest pieces, I was pleasantly surprised that getting them together was not trivial. And once those 2 were together, adding the 3 piece was interesting as well. The forth piece just slides into place but you have to keep in mind that the there are 2 more pieces yet to go and it may not be as easy if those pieces have to go in first.
As expected, those last 2 small pieces are where the magic lies. It is fairly simple to add each one individually but adding them both is a real effort. The finishing movements required to solve HoleyTIC are as awesome as you would expect from Andrew’s TICs.
You can purchase the 3D model file for this puzzle from Andrew’s online store, ARC Puzzles. It is bundled with model files from 5 other 5x5x5 TICs to keep you happily engaged for a while.
Wednesday, May 20, 2026
Hangers
I find 3 piece symmetry puzzles fall into that sweet spot in terms of level of difficulty. They immediately look near impossible when they consist of 4 or more pieces due to the exponential increase in piece location combinations.
Once again, I naively bought into the this puzzle looks easy feeling expecting a quick solve. And as usual, it was anything but. Even though I knew the obvious piece placements were a trap, it was hard to not to fall into them. And fall into them I did, multiple times, thinking that there would be a difference.
Although I spent a lot of time just fiddling with the pieces, I eventually turned on some brain cells to speculate on the solution. One arbitrarily firing brain cell provided the type of symmetry used while a couple of others produced the solution before passing out.
I really liked this one. It survived a lot zoom meetings. I find these puzzles perfect for these meetings since they lay flat, move easily, and don’t making clacking sounds next to the computer mic.
My copy of Hangers is 3D printed by Alexander but you can also get a laser-cut acrylic version from Nothing Yet Designs.
Wednesday, May 13, 2026
Hamstersaurus
Hamstersaurus is as fun as Smelling Of Roses. This time around, Steve upped the ante and made the destination shape 2 intersecting pyramids instead of a single one. Initially, it takes some effort to get oriented with how the pieces are used to form the final shape. And once you get that down, there seems to be many ways that the pieces can be joined. But eventually, all the pieces come together. It’s not difficult but it is a fun challenge. I’m looking forward to seeing the 6-piece burr dissection based on 3 intersecting pyramids.
Wednesday, May 6, 2026
Happy Anniversary! – The End Of Another ZenPuzzler Year
It’s the end of another ZenPuzzler year! And a full year it was without missing a single week. This year had a wide variety of puzzles made from a variety of materials. A new reoccurring series of posts this year covered the No Problem Puzzles by Symen Hovinga and Theo Geerinck that are being released over time due to the loss of Symen. If you have been keeping good track of the releases, you know that I am getting quite a bit behind in posting about them.
I’m also getting behind in everything, including posting, solving, and designing. In an attempt to find a better balance, my plan is to spend less time blogging to dedicate more time to solving and designing. Going forward, I expect the posts to be shorter and less frequent. I’m sorry to have to disappoint my 4 readers.
As in prior years, I have created a list of the posts and the puzzles that are mentioned in those posts for this past year. The name of each post is linked to the post entry so that you can easily jump to it by clicking on the name.
29 APR 26 – Dark and Foreboding – ApocalypTIC
- ApocalypTIC by Richard Gain & Andrew Crowell
22 APR 26 – Venatio Formicarum – Ant Hunt
- Ant Hunt by Boaz Feldman
15 APR 26 – 3-Pronged Puzzling Approach – TritanIC Series (1-6)
- TritanIC by Andrew Crowell
- TritanIC 2 by Andrew Crowell
- TritanIC 3 by Andrew Crowell
- TritanIC 4 by Andrew Crowell
- TritanIC 5 by Andrew Crowell
- TritanIC 6 by Andrew Crowell
8 APR 26 – Stuffing Puzzles – Xmas Stocking
- Xmas Stocking by Osanori Yamamoto
1 APR 26 – April’s First Puzzle – Smelling of (M̶)Bums
- Smelling of (M̶)Bums
25 MAR 26 – Forever In the Rough – 10 of Diamonds
- 10 of Diamonds by László Molnár
18 MAR 26 – Getting Everything Back Together – HolisTIC
- HolisTIC by Andrew Crowell
11 MAR 26 – No Problem Puzzles, Update #8
- Chain Stitch by Theo Geerinck & Symen Hovinga
- Nineveh by Theo Geerinck & Symen Hovinga
- Quintessence by Theo Geerinck & Symen Hovinga
- Rhomble by Theo Geerinck & Symen Hovinga
4 MAR 26 – Decadent – Triple Dip
- Triple Dip by George Sicherman
26 FEB 26 – A Spirited Journey – Templars Cross
- Templars Cross by Andrew Crowell
18 FEB 26 – Oh! – Fudge
- Fudge by Takuro Kawasaki
11 FEB 26 – Magical Slant On Puzzling – Diagonal Twins
- Diagonal Twins by Yasuhiro Hashimoto
4 FEB 26 – Little Nightmares – Six Face
- Six Face by Andrew Crowell
28 JAN 26 – No Problem Puzzles, Update #7
- Squeezy by Theo Geerinck & Symen Hovinga
- I Box by Theo Geerinck & Symen Hovinga
- Mecon by Theo Geerinck & Symen Hovinga
- Multiplex by Theo Geerinck & Symen Hovinga
21 JAN 26 – King Of Red Herrings – Neptune
- Neptune by Osanori Yamamoto
14 JAN 26 – Missing The Point – Aztec Pyramid Of The Sun
- Aztec Pyramid Of The Sun by iDventure
7 JAN 26 – Tubular Boxification – Tube It In 2
- Tube It In 2 by William Hu
31 Dec 25 – Holiday Puzzling – Christmas Advent Calendar
24 Dec 25 – No Problem Puzzles, Update #6
- 3OPc by Theo Geerinck & Symen Hovinga
- Pyre by Theo Geerinck & Symen Hovinga
- 7 Spiders by Theo Geerinck & Symen Hovinga
- Hexatanglers by Theo Geerinck & Symen Hovinga
- Jigsaw Box by Theo Geerinck & Symen Hovinga17 Dec 25 –
14 Dec 25 – Crafty Sunflower – Release #2
- Flower Coaster by Serhiy Grabarchuk
- Checkered Chairs by Serhiy Grabarchuk
- 12 Logs by Serhiy Grabarchuk
10 Dec 25 – Life, The Universe, And Everything – 42
- 42 by Joe Turner
3 Dec 25 – Better Than TV – Widescreen
- Widescreen by Alexander Magyarics
26 Nov 25 – Avoiding The Dangers Of Wood – Splinter 12
- Splinter 12 by Nan Ma
19 Nov 25 – Merlon the Magician Apparently Fortified – Embrasures
- Embrasures by Alexander Magyarics
12 Nov 25 – No Problem Puzzles, Update #5
- Push-Pull by Theo Geerinck & Symen Hovinga
- Hash^3 by Theo Geerinck & Symen Hovinga
- Trio, White Cat by Theo Geerinck & Symen Hovinga
- Pakze! by Theo Geerinck & Symen Hovinga
- T On Top by Theo Geerinck & Symen Hovinga
5 Nov 25 – Cranial Conundrum – Skull Puzzle
- Skull Puzzle by DaveMakesStuff
29 Oct 25 – Plastic Picnic Plates – Three Plates Burr
- Three Plates Burr by mad gardener
22 Oct 25 – Oh! – Omicron
- Omicron by Girish Sharma
15 Oct 25 – Round Bevels – Petit Albert
- Petit Albert by Volker Latussek
8 Oct 25 – Two Lips Are Better Than One – Tulip 1
- Tulip 1 by Osanori Yamamoto
1 Oct 25 – No Problem Puzzles, Update #4
- Black Cat, White Cat by Theo Geerinck & Symen Hovinga
- Pizza Panne by Theo Geerinck & Symen Hovinga
- Donut Perplex Junior by Theo Geerinck & Symen Hovinga
- Twist Them In by Theo Geerinck & Symen Hovinga
24 Sep 25 – 2-Maze Challenges, Double – CrossRoad
- CrossRoad designed by Brian Kren
17 Sep 25 – Puzzle or Just Puzzley? – Treasure Box
- Treasure Box by ROKR
10 Sep 25 – The Case Of The Perplexing Orange Spaghetti – Orange Perplex
- Orange Perplex by Theo Geerinck & Symen Hovinga
3 Sep 25 – Flattenry Will Get You Nowhere – Soma Tray
- Soma Tray by Rick Eason
27 Aug 25 – No Problem Puzzles, Update #3
- Boon by Theo Geerinck & Symen Hovinga
- Sliding Doors by Theo Geerinck & Symen Hovinga
- Pivot Window by Theo Geerinck & Symen Hovinga
- Orange Perplex by Theo Geerinck & Symen Hovinga
- Salmiak by Theo Geerinck & Symen Hovinga
- Vixen’s Antlers by Theo Geerinck & Symen Hovinga
20 Aug 25 – No Force Required – Gentle Interlock
- Gentle Interlock by Junichi Yananose
13 Aug 25 – In Mint Condition – Dr. Bell's Curiously Warped Mints
- Dr. Bell's Curiously Warped Mints by George Bell
6 Aug 25 – A Solid Challenge? – NotchedTIC
- NotchedTIC by Andrew Crowell
30 Jul 25 – Mixolometragrobology – Get in the Spirit!
- Get in the Spirit! by Steve Canfield & Lee Krasnow
23 Jul 25 – Monumental – Markus’ Tetrahedron
- Markus’ Tetrahedron by Markus Götz
16 Jul 25 – No Problem Puzzles, Update #2
- Turn Around by Theo Geerinck & Symen Hovinga
- Unmatch Box by Theo Geerinck & Symen Hovinga
- Quinta Cuboids by Theo Geerinck & Symen Hovinga
- Dizygotic by Theo Geerinck & Symen Hovinga
9 Jul 25 – Engage! – Clutch 4
- Clutch 4 by Girish Sharma
2 Jul 25 – F In L – Eleven L’s Puzzle
- Eleven L’s Puzzle
25 Jun 25 – Preserving a Legacy – No Problem Puzzles
- Sandbox by Theo Geerinck & Symen Hovinga
- Swinging Lid Tray by Theo Geerinck & Symen Hovinga
- U2 Frame by Theo Geerinck & Symen Hovinga
18 Jun 25 – Amazingly Non-Burrish – Gravitational Burr
- Gravitational Burr by Junichi Yananose
11 Jun 25 – More PPing in the Big Apple – NYPP 2025
4 Jun 25 – Welcome To The Home Of Despair – DODECASOMA
- DODECASOMA by Rod Bogart
28 May 25 – Crafty Sunflower Release: May 2025
- Plank Box by Serhiy Grabarchuk
- Octamion by Serhiy Grabarchuk
- Correct Order by Serhiy Grabarchuk
21 May 25 – Surprise! – Birthday Cake
- Birthday Cake by iDventure
Wednesday, April 29, 2026
Dark and Foreboding – ApocalypTIC
Back in the dark ages when the scourge of DIY 3D printing was just getting started, Richard Gain embarked on creating Printable Interlocking Puzzles (PIP). These were interlocking puzzles where the pieces could be printed without supports or assembly of sub-components. At some point, his level 11 PIP #4 was used as the seed of destruction for Andrew Crowell’s phenomenal Turboencabulator that stripped the PIP restrictions and brought a new level 17 challenge to life.
ApocalypTIC is a 5x5x5 Turning Interlocking Cube (TIC) consisting of 6 pieces. Since it was TIC’led (not pink obviously) by Andrew, we know that it is going to be challenging.
The first challenge is to find the assembly. This is not as easy as most TICs since it lacks a large frame piece to use as a starting point. In fact, each piece occupies no more than 3 layers with most of them only occupying 2.
Although some piece relationships seem obvious, there also seems to be many ways to create sub-assemblies. And manipulating those sub-assemblies is a bit fiddly until you manage to get enough pieces to hold each other accountable.
At some point in the process, an assembly materialized from attempts at interweaving the pieces. Swapping pieces in and out converged on a nicely morphing assembly of 4 pieces. All that was needed was to determine how to get the, hopefully last 2 pieces, inserted.
I spent a lot of time on those last 2 pieces. It got to the point where I could add either of them but not both at the same time. After a lot of back and forth, I finally managed to confirm that these were indeed the final 2 pieces to go in and everything came together into a cube.
For a TIC, there are not a lot of rotations but the movements are well done and make a nice challenge.
Wednesday, April 22, 2026
Venatio Formicarum – Ant Hunt
As I was on my ant hunt, it dawned on me that I had an International Puzzle Party (IPP) exchange puzzle from 2024 that I hadn’t solved yet. Straining my brain a bit, I came up with the name: Ant Hunt. I started playing with it in 2024 but didn’t completely solve it. I succeeded in getting to what I assumed was the half-way point but didn’t succeed in completely solving it. Instead of leaving it in a half-solved state, I reset it back to the beginning and put it on a shelf where it has resided unsolved until now.
Ant Hunt is a puzzle lock developed by Boaz Feldman and used as his exchange puzzle at IPP41. The puzzle consists of a padlock with a key chained to the lock. The padlock sports a couple of additional holes that you would not normally find on a lock not infested with ants. It also comes with a nice information card outlining the goal to open the lock and free the ant as well as the taunt that even a chimp can fish ants out of holes with tools.
Well versed in the comings and goings of ants, I knew that working over a tray would be the smart thing to do. And it was definitely confirmed during the solving process.
The lock arrives with the key on a chain that also runs through the locks shackle. The key cannot be placed within the keyhole attached to the shackle in the way that it arrives. The first step is to free the key. This is really a gimme but there are stories of key holders tripping up lock solves. My apologies to anyone out there refusing to ask for a hint and still trying to use the key still attached to the shackle. And yes, once the key has been liberated, it does fit in the keyhole and turns as well. It supports a 90 degree turn and you can get some idea of what is happening by peeking in the holes.
On my initial attempt in 2024, I took a clue from the supplied material and tried a simian approach and monkeyed around with the lock. I used my patented Remove Ants In Detention process of inserting, outserting, twisting, tilting, rotating, and any number of other random techniques to give me some hints of how, what I assumed was the ant, traversed the metallic forest. Eventually, the ant escaped the jailous lock and showed up on the tray.
At this point, even though I ant’d up, the lock was still securely closed. Not having time to complete the solve, I managed to get the ant reincarcerated to live through another future solve from the beginning.
For my recent attempt, I decided to spend some time and determine how the ant went about its business. After some more monkeying around, I think I had a reasonable idea how the ant was getting around and invited him back out again to play. This time, between the two of us, we then managed to go the final step and open the lock. Not only does the lock open but the shackle is removable and you can see first hand what you had already assumed in order to solve it.
Ant to conclude, I was wrong. So very wrong! The puzzle was wronged! This whole description was wrong! Well at least some of it was wrong. I almost missed it. I made a bad assumption and almost failed to completely solve the puzzle. There was one more thing to do! NOW I believe that I have completely solved the puzzle. I could have easily walked away thinking I had solved it before reaching the final stage. So if your solve matches my description above, you’re not quite done.