Pages

Wednesday, July 8, 2026

RMF

RMF by Alexander Magyarics
RMF is a 3-piece 2D symmetry puzzle designed by Alexander Magyarics.  Each piece consists of 3 squares but 1 square of each piece has been cut in half diagonally and the halves have been separated.

The goal is to place the pieces together to make a shape that you can rotate, mirror, or flip and still end up with the same shape.  Only one of those operations is required but you are not told which one.  And there is only 1 solution.

You can try to devise a robust mathematical framework for analyzing these these types of puzzles but it’s really more fun to use them as fidget puzzles.  They’re perfect for zoom meetings.

This one didn’t take me as long to solve as some of Alexander’s other puzzles I recently blogged about but I still appreciate how devious the solution is.  Maybe something is sinking in.

I wasn’t sure where the name RMF came from but thankfully AI cleared it up for me:
The RMF symmetry puzzle is named after its designer, the puzzle inventor Alexander Magyarics.  The letters represent the initials of his first name (R... [Alexander is often known by his surname]) and the M and F indicating Magyarics Family or a similar personal arrangement.

If you are interested in acquiring a copy, RMF as well as many other 2D symmetry puzzles from Alexander and other designers are available at Nothing Yet Designs.


Wednesday, July 1, 2026

HolopTIC

HolopTIC by Andrew Crowell
HolopTIC is a 5x5x5 Turning Interlocking Cube (TIC) puzzle designed by Andrew Crowell.  As with HoleyTIC and HolisTIC (Getting Everything Back Together – HolisTIC, HolopTIC has a hole in the middle of each side of the puzzle that runs through the cube.

This one was a lot of fun with some higher order rotational moves.  However, you need to make sure that you don’t cheat on the rotations.  It is possible to make some questionable rotational moves that bypass a sequence of other moves if you’re not careful.

As usual, the more pieces you put together, the more effort is required to add the next piece.  Until you end up scratching your head with one last piece to go.  One piece in particular required a lot of attention.  It didn’t play too nicely with the others and seemed like it would be better to add sooner than later.  Figuring out when and how to add it was the major challenge.

Fairly early on, I singled out a piece that could possibly be added last with a quick rotation but decided that the rotation would be blocked.  However, preliminary tests indicated that the rotation would work just fine.  When I had all the other pieces in place and just needed to add that last piece I verified that the tests were indeed preliminary and not conclusive.  Of course, the piece didn’t just rotate in and was indeed blocked.  Yay!  More puzzling to be had.  Not much longer after that, I had it solved.

I always enjoy solving these TICs and look forward to more to come in the future.  I’m almost at the end of my 5x5x5 TIC backlog.

Wednesday, June 24, 2026

Elbow Room

Elbow Room by Goh Pit Khiam
Elbow Room is a 3D restricted-opening apparent-cube packing puzzle designed by Goh Pit Khiam.  It was entered in the 43rd International Puzzle Party (IPP) Nob Yoshigahara Puzzle Design Competition where it was deemed the Puzzle of the Year.  It won both the Puzzlers’ Award as well as the Jury Grand Prize.  Key considerations by the panel of judges include: innovation, physical design, and the fun of solving the puzzle.

The puzzle consists of a little bit more than 4 pieces that have to be packed within a box.  The box has a single corner missing to provide access to the interior.  The pieces are adorned with keys and keyholes and the trick is to get them all locked in place as they are added to the frame.

Needless to say, I had to try solving thee Puzzle of the Year.  It didn’t take long to get familiar with the pieces and determine what needs to be done to pack them in the box.  I found it to be a quick solve.  I would guess that many people had the opportunity to solve this one at IPP43 since it doesn’t take a lot of time.  The version in the competition was also made from wood, which would add to attraction to play with as well.  It also has a nice fiddle factor going for it as well.
 

Wednesday, June 17, 2026

Serendippity

Competing Puzzles

Some amazing puzzles have recently come to my attention and I decided to adorn a round table with a nice selection of them.  All of these puzzles competing for my attention.  What serendippity!  For no particular reason, my goal was to spend Wednesday through Sunday solving them.


Canal by Han Dongkyu
Canal

Canal was designed by Han Dongkyu and consists of 4 pieces that need to be placed in a tray so that there is a path between the pieces from the lower left-hand corner to the upper right-hand corner.  And the path can only be a single unit wide.  And there can be no other uncovered squares in the tray that are not part of the path.

I’ve been seeing photos of Canal for a while and had always wanted to give it a try.  It seemed like a novel idea and how hard could it be with only 4 pieces that needed to be placed in the tray.  Well looks can be deceiving and it took me a bit of time to find the correct orientation and positioning of those pieces.  It was a very nice challenge and is currently available at Team JB Hobbies.  Canal was also an entry in the Nob Yoshigahara Puzzle Design Competition at the 43rd International Puzzle Party (IPP43)


Bocca Della Verita by László Molnár
Bocca Della Verita

Bocca Della Verita is a 2D restricted-opening packing puzzle designed by László Molnár.  It consists of 7 L Tromino pieces that need to be packed in a circular tray.  Each piece has to be entered through the maw in the top.  Two other openings are provided to poke your finger into for manipulating the pieces inside.

I solved this one a while ago but without the fancy restricted-opening top.  With the top, it looks much move daunting with limited opportunities to move pieces around and I was wondering how much more difficult the dexterity aspect would make it.  Although certainly more challenging, it turned out to be quite doable.  And just like Canal, it was an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.


Diasafe by Lucie Pauwels
Diasafe

Diasafe is a restricted, somewhat 2D’ish packing puzzle designed by Lucie Pauwels.  It consists of a variety of 8 pieces made from 3 to 9 squares.  Each piece has a button added on top of one of it’s squares.  And all 8 pieces are unique.  The frame that holds the pieces has a slot in the side to add the pieces and a Z-track on top for the buttons to slid through.  

The objective is to add the pieces to pack the frame by entering them through the slot in the side and moving them where they need to go.  Of course, the movements of the pieces are restricted by the Z-track on the top of the box.  Since all the pieces are different shapes and sizes, enter from the same point, and have to follow the same path, the challenge is to find how they are packed and the order to add them. 

On my initial solving attempt, I added all the pieces to the frame but subsequently found out that all the buttons had to be in the Z-track and not in the single-square entrance to the Z-track.  Backtracking a bit, I found a solution where all the buttons properly resided within the Z-track.  The addition of that final restriction added some nice additional properties to the solve.  And coincidentally, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.


Elegant People by George Sicherman
Elegant People

Elegant People was designed by George Sicherman and made by Wood Wonders.  It consists of 4 pieces, each constructed from 3 cubes with most cubes attached with an offset.  Each pair of pieces can be used to construct a symmetric shape resulting in 6 challenges.  I’ve been working on this one for several months and have still not completed it.  Of the six challenges, some are easy, some are more challenging, some are difficult, and one is downright impossible.  Apparently, some elegant people are more difficult to get along with than others.  This is a fantastic set of challenges that transports easily.  A must have for symmetry puzzle enthusiasts.  Eventually I’ll figure out that last one.  Stubborn little bugger – THE PUZZLE!  And as incredible as it is to believe, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.


Loach Bed by Osanori Yamamoto
Loach Bed

Loach Bed is an apparent cuboid packing puzzle designed by Osanori Yamamoto.  It consists of 3 simple pieces that need to be packed within a 2x2x3 box with a single 1-voxel corner missing.  I solved this one last year at a puzzle picnic and took this opportunity to revisit it.  This is one of Osanori’s simpler packing puzzles but works well in a small format.  It’s a good packing puzzle for someone just being introduced to 3D packing puzzles since it has a simple entry point, few simple pieces, and takes several moves to remove the first piece once solved.  And to top it off, it was an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.  And furthermore, it won a Top 10 Vote Getter award in the competition.


One Way or Another by Alaexander Magyarics
One Way or Another

One Way or Another, designed by Alaexander Magyarics, presents a nice 2D sliding puzzle challenge.  Not only do you have to solve it, you have to design it as well.  The ultimate objective is to move the small round piece from the upper right-hand corner to lower left-hand corner by finding a sequence of moves that allows the round piece to traverse the tray also holding the other 4 pieces.  However, the first and significantly harder objective is to discover how to pack the pieces in the tray to accomplish the ultimate objective.

Since there are multiple ways to place the pieces in the tray, especially since there are 4 unoccupied spaces, it looks quite daunting.  Maybe I got lucky, but focusing on the location and interaction of a couple of pieces, I zeroed in on a working configuration much quicker than I expected.  Of course, I was expecting the worst.  The final configuration provided a longer sequence of moves to solve the puzzle than I anticipated.  The length of the solve makes identifying the design less obvious.  Even so, the real challenge here is to design the puzzle rather than solve it.  The solve really serves to validate the design.  This was a very nice novel concept which resulted in a Jury Honorable Mention award at the IPP43 Nob Yoshigahara Puzzle Design Competition.


Thyor by Volker Latussek
Thyor

Thyor is a 3D restricted-opening puzzle designed by Volker Latussek.  It consists of 6 pieces that need to be packed within a box with a single opening.  But open it is.  The largest side of the box is entirely open except for a single voxel overhang on all sides.  You can just start dropping the pieces in up to a certain point.  

The pieces are made from 3x3x2 cuboids.  There are 3 types of pieces: 1 of the first type, 2 of the second, and 3 of the third.  I found this one quite challenging and was happy to eventually end up with all 6 pieces packed inside the box.  And would you believe, it was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.


Petit Albert by Volker Latussek
Petit Albert

Petit Albert was designed by Volker Latussek and consists of 5 pieces that need to be packed within a 2x3x3 box.  The box has a 3 voxel opening on one the 2x3 sides to add/remove/manipulate pieces.  There are no other openings in the box.  The pieces consist of 4 tetracubes and 1 dicube.  Each of the tetracubes sports a rounded corner that allows an additional rotation within the box.

I originally solved Petit Albert last year (Round Bevels – Petit Albert) but it was definitely worth a revisit.  The second time around, it was still a good challenge and I had to rediscover the Aha moment.  There are quite a few rotations and a bit of dexterity involved.  Just like the first time, I found it a challenge to repeat the sequence of rotations within the box that were found outside the box.  A winner for sure.  I can’t wait to see Fat Albert.  Hey, Hey, Hey!

And believe it or not, this puzzle was also an entry in the IPP43 Nob Yoshigahara Puzzle Design Competition.  Where it didn’t win anything.  Which is a shame because I found it a tough little nut with the rotations that were required.

Wednesday, June 10, 2026

No Problem Puzzles, Update #9

No Problem Puzzles Update #9

No Problem Puzzles provided over 100 amazing puzzles designs for the community between November 2020 and April 2023 until the tragic passing of Symen Hovinga on 7 April 2023.  Theo Geerinck, the other half of the No Problem Puzzles duo, decided to graciously allow the puzzle designs to be made available to the puzzle community for anyone to print their own copy to keep the legacy alive.  Mr BurrTools himself, Andreas Röver, is currently in the process of verifying and publishing the stl model files over the next several months.  These are being made available on the Printables site under the No Problem Puzzles collection.  Another contributor, Crab on Printables, has also tweaked some of the models to improve them.

This post continues the review of the No Problem Puzzles as the models are being released.  Since the last review (No Problem Puzzles, Update #8), more No Problem Puzzles have become available.


Slats
Slats

To get back to solving the No Problem Puzzles that have been coming out, I grabbed Slats simply because it looked like the easiest solve in the expanding collection of puzzles yet to be solved.  It consists of a frame and 4 slats that have to be added and centered withing the frame.  It also comes with a heart that needs to be transplanted inside.  It has a level of difficulty rating of 4 out of 5 but I found it much simpler than that, especially considering how much trouble some of those other level 4 puzzles are giving me.

Staying true to my take a whack at it approach, I jumped right in by trying to add pieces to the frame.  Even with a cavalier attitude, it is evident that there are only a couple of ways to add the pieces to the frame.  With some fancy maneuvering, I had all 4 slats in the frame.  All that was required was to add the heart.  Whereupon it became evident that the slats were not configured correctly to accept the heart and had to be reorganized.  Once I had them in the correct position, it was a simple procedure to add the heart.  Truthfully, the steps required to add the slats in the correct configurations required by the heart were simpler than the first configuration that I found.  It may be worth your while to determine what your heart is telling you before getting engaged with Slats.


Bunk Bed
Bunk Bed

Bunk Bed consists of a frame with a rotating top and 6 pieces.  The bunk bed consists of an upper bunk and a lower bunk.  The upper bunk can be rotated downward for storage, which is the required position for the solution, creating a 2x3x4 enclosed space to contain the pieces.  The pieces consist of 3 pairs of identical pieces, two of which are planer.  The non-planer ones are there to get in the way.  The objective is to get all the pieces within the frame.  Of course that is easier said than done requiring shifting pieces as well as rotating the top to get them all packed within the bunk bed.  A quick calculation indicates that there will be no voids when the beds are packed providing the first significant clue to the solution.  This one was not very difficult but that is to be expected with a difficult rating of 2.5.


Toolbox

Toolbox consists of 4 tools that have to be placed in a toolbox tray to make an apparent 2x3x4 cuboid.  And the tray is even equipped with a swiveling handle.  There aren’t many ways to fit the pieces within a 2x3x4 space, resulting a very restricted search space.  You just need to break through that Aha moment to find the solution.  It has a difficult rating of 2 and it reminded me of Akaki’s easier Picnic Basket puzzles (A Tisket A Tasket, Puzzles In – Akaki’s Picnic Baskets).


Toggle Box

Toggle Box

Toggle Box is a 3D restricted entry packing puzzle with 4 identical pieces that make an apparent 2x3x3 cuboid.  The restricted entry has a rotating door that toggles the opening between 2 configurations.  I found Toogle Box to be a quick solve, which is reflected in its difficulty rating of 2.  A great choice for introducing someone to 3D restricted opening packing puzzles.



 

If you don’t have a 3D printer, you can obtain copies of No Problem Puzzles from Nothing Yet Designs based in the US or the PuzzleguyStore based in the EU.


Wednesday, June 3, 2026

Three Keys

Three Keys by Alexander Magyarics

Three Keys is a 2D 3-piece symmetry puzzle designed by Alexander Magyarics.  Each piece consists of 2 conjoined squares with one of the squares missing a corner.  And the corner that is missing is different for each piece.  The goal is make a symmetric shape but the type of symmetry is not specified.  There is only a single solution.  To be quite honest, I usually pick out the 3-piece puzzles from the 2-do 2-D symmetry pile first and then the single solution ones from those.  Of course that ends up leaving me with an ever increasingly daunting pile of shame.

At first glance, Three Keys reminded me of Hangers and I was all set for an easy solve thinking that the solution would be similar.  Yes, I never learn.  The solution was not similar and I ended up having to think about this one after I couldn’t cram it into the Hangers mold.  I tried a couple of strategies before alighting on the winning combination.  I didn’t find it as difficult as hangers but it was still a good challenge. 

My copy of Three Keys is 3D printed by Alexander but you can also get a laser-cut acrylic version from Nothing Yet Designs.



Wednesday, May 27, 2026

HoleyTIC

HoleyTIC by Andrew Crowell
HoleyTIC is a 6-piece 5x5x5 Turning Interlocking Cube (TIC) designed by Andrew Crowell.  It is a nice addition to the collection of 5x5x5 TICs that Andrew has created.

Determining the assembly is not difficult.  The location and orientation of each piece can be quickly determined.  The effort is getting them into position.  Especially since there are a few rotations along the way.

I divided the 6 pieces into 2 groups.  Major framing pieces and smaller finishing pieces.  The four larger pieces were allocated to the major framing pieces although 2 are bigger than the others.  Starting with the 2 largest pieces, I was pleasantly surprised that getting them together was not trivial.  And once those 2 were together, adding the 3 piece was interesting as well.  The forth piece just slides into place but you have to keep in mind that the there are 2 more pieces yet to go and it may not be as easy if those pieces have to go in first.

As expected, those last 2 small pieces are where the magic lies.  It is fairly simple to add each one individually but adding them both is a real effort.  The finishing movements required to solve HoleyTIC are as awesome as you would expect from Andrew’s TICs.

You can purchase the 3D model file for this puzzle from Andrew’s online store, ARC Puzzles.  It is bundled with model files from 5 other 5x5x5 TICs to keep you happily engaged for a while.

Wednesday, May 20, 2026

Hangers

Hangers is a 2D Symmetry puzzle developed by Master Symmetrist Alexander Magyarics.  It consists of 3 polyominoes that form a symmetric shape.  But the type of symmetry is not specified.

I find 3 piece symmetry puzzles fall into that sweet spot in terms of level of difficulty.  They immediately look near impossible when they consist of 4 or more pieces due to the exponential increase in piece location combinations.

Once again, I naively bought into the this puzzle looks easy feeling expecting a quick solve.  And as usual, it was anything but.  Even though I knew the obvious piece placements were a trap, it was hard to not to fall into them.  And fall into them I did, multiple times, thinking that there would be a difference.

Although I spent a lot of time just fiddling with the pieces, I eventually turned on some brain cells to speculate on the solution.  One arbitrarily firing brain cell provided the type of symmetry used while a couple of others produced the solution before passing out.

I really liked this one.  It survived a lot zoom meetings.  I find these puzzles perfect for these meetings since they lay flat, move easily, and don’t making clacking sounds next to the computer mic.

My copy of Hangers is 3D printed by Alexander but you can also get a laser-cut acrylic version from Nothing Yet Designs.

Wednesday, May 13, 2026

Hamstersaurus

Hamstersaurus by Steve Nicholls
Over a year ago, I reviewed an amazing 6-piece burr dissection designed by Steve Nicholls called Smelling Of Roses (New Puzzle Comes Out – Smelling Of Roses).  It appears that Steve has been at it again with another 6-piece burr dissection called Hamstersaurus, which was his International Puzzle Party (IPP) exchange puzzle at IPP42.  Steve has now graciously made it available for anyone to download the Hamstersaurus model files from MakerWorld to print their own copy.

Hamstersaurus is as fun as Smelling Of Roses.  This time around, Steve upped the ante and made the destination shape 2 intersecting pyramids instead of a single one.  Initially, it takes some effort to get oriented with how the pieces are used to form the final shape.  And once you get that down, there seems to be many ways that the pieces can be joined.  But eventually, all the pieces come together.  It’s not difficult but it is a fun challenge.  I’m looking forward to seeing the 6-piece burr dissection based on 3 intersecting pyramids.

Wednesday, May 6, 2026

Happy Anniversary! – The End Of Another ZenPuzzler Year

A Year Full Of Puzzles

It’s the end of another ZenPuzzler year!  And a full year it was without missing a single week.  This year had a wide variety of puzzles made from a variety of materials.  A new reoccurring series of posts this year covered the No Problem Puzzles by Symen Hovinga and Theo Geerinck that are being released over time due to the loss of Symen.  If you have been keeping good track of the releases, you know that I am getting quite a bit behind in posting about them.

I’m also getting behind in everything, including posting, solving, and designing.  In an attempt to find a better balance, my plan is to spend less time blogging to dedicate more time to solving and designing.  Going forward, I expect the posts to be shorter and less frequent.  I’m sorry to have to disappoint my 4 readers.

As in prior years, I have created a list of the posts and the puzzles that are mentioned in those posts for this past year.  The name of each post is linked to the post entry so that you can easily jump to it by clicking on the name.  

5x5x5 Andrew Crowell TICs

29 APR 26 – Dark and Foreboding – ApocalypTIC

  • ApocalypTIC by Richard Gain & Andrew Crowell

22 APR 26 – Venatio Formicarum – Ant Hunt

  • Ant Hunt by Boaz Feldman

15 APR 26 – 3-Pronged Puzzling Approach – TritanIC Series (1-6)

  • TritanIC by Andrew Crowell
  • TritanIC 2 by Andrew Crowell
  • TritanIC 3 by Andrew Crowell
  • TritanIC 4 by Andrew Crowell
  • TritanIC 5 by Andrew Crowell
  • TritanIC 6 by Andrew Crowell

8 APR 26 – Stuffing Puzzles – Xmas Stocking

  • Xmas Stocking by Osanori Yamamoto

1 APR 26 – April’s First Puzzle – Smelling of (M̶)Bums

  • Smelling of (M̶)Bums

25 MAR 26 – Forever In the Rough – 10 of Diamonds

  • 10 of Diamonds by László Molnár

18 MAR 26 – Getting Everything Back Together – HolisTIC

  • HolisTIC by Andrew Crowell

11 MAR 26 – No Problem Puzzles, Update #8

  • Chain Stitch by Theo Geerinck & Symen Hovinga
  • Nineveh by Theo Geerinck & Symen Hovinga
  • Quintessence by Theo Geerinck & Symen Hovinga
  • Rhomble by Theo Geerinck & Symen Hovinga

4 MAR 26 – Decadent – Triple Dip

  • Triple Dip by George Sicherman 

Exotic Wood Puzzles

26 FEB 26 – A Spirited Journey – Templars Cross

  • Templars Cross by Andrew Crowell

18 FEB 26 – Oh! – Fudge

  • Fudge by Takuro Kawasaki

11 FEB 26 – Magical Slant On Puzzling – Diagonal Twins

  • Diagonal Twins by Yasuhiro Hashimoto

4 FEB 26 – Little Nightmares – Six Face

  • Six Face by Andrew Crowell

28 JAN 26 – No Problem Puzzles, Update #7

  • Squeezy by Theo Geerinck & Symen Hovinga
  • I Box by Theo Geerinck & Symen Hovinga
  • Mecon by Theo Geerinck & Symen Hovinga
  • Multiplex by Theo Geerinck & Symen Hovinga

21 JAN 26 – King Of Red Herrings – Neptune

  • Neptune by Osanori Yamamoto

14 JAN 26 – Missing The Point – Aztec Pyramid Of The Sun

  • Aztec Pyramid Of The Sun by iDventure 

7 JAN 26 – Tubular Boxification – Tube It In 2

  • Tube It In 2 by William Hu

IPP Exchange Puzzles

31 Dec 25 – Holiday Puzzling – Christmas Advent Calendar

24 Dec 25 – No Problem Puzzles, Update #6 

  • 3OPc by Theo Geerinck & Symen Hovinga
  • Pyre by Theo Geerinck & Symen Hovinga
  • 7 Spiders by Theo Geerinck & Symen Hovinga
  • Hexatanglers by Theo Geerinck & Symen Hovinga
  • Jigsaw Box by Theo Geerinck & Symen Hovinga17 Dec 25 – 

14 Dec 25 – Crafty Sunflower – Release #2

  • Flower Coaster by Serhiy Grabarchuk
  • Checkered Chairs by Serhiy Grabarchuk
  • 12 Logs by Serhiy Grabarchuk

10 Dec 25 – Life, The Universe, And Everything – 42

  • 42 by Joe Turner

3 Dec 25 – Better Than TV – Widescreen

  • Widescreen by Alexander Magyarics

26 Nov 25 – Avoiding The Dangers Of Wood – Splinter 12

  • Splinter 12 by Nan Ma

19 Nov 25 – Merlon the Magician Apparently Fortified – Embrasures 

  • Embrasures by Alexander Magyarics

12 Nov 25 – No Problem Puzzles, Update #5

  • Push-Pull by Theo Geerinck & Symen Hovinga
  • Hash^3 by Theo Geerinck & Symen Hovinga
  • Trio, White Cat by Theo Geerinck & Symen Hovinga
  • Pakze! by Theo Geerinck & Symen Hovinga
  • T On Top by Theo Geerinck & Symen Hovinga

5 Nov 25 – Cranial Conundrum – Skull Puzzle

  • Skull Puzzle by DaveMakesStuff

4x4x4 Andrew Crowell TICs

29 Oct 25 – Plastic Picnic Plates – Three Plates Burr

  • Three Plates Burr by mad gardener

22 Oct 25 – Oh! – Omicron

  • Omicron by Girish Sharma

15 Oct 25 – Round Bevels – Petit Albert

  • Petit Albert by Volker Latussek

8 Oct 25 – Two Lips Are Better Than One – Tulip 1

  • Tulip 1 by Osanori Yamamoto

1 Oct 25 – No Problem Puzzles, Update #4

  • Black Cat, White Cat by Theo Geerinck & Symen Hovinga
  • Pizza Panne by Theo Geerinck & Symen Hovinga
  • Donut Perplex Junior by Theo Geerinck & Symen Hovinga
  • Twist Them In by Theo Geerinck & Symen Hovinga

24 Sep 25 – 2-Maze Challenges, Double – CrossRoad

  • CrossRoad designed by Brian Kren

17 Sep 25 – Puzzle or Just Puzzley? – Treasure Box

  • Treasure Box by ROKR

10 Sep 25 – The Case Of The Perplexing Orange Spaghetti – Orange Perplex

  • Orange Perplex by Theo Geerinck & Symen Hovinga

3 Sep 25 – Flattenry Will Get You Nowhere – Soma Tray

  • Soma Tray by Rick Eason

Crafty Sunflower Puzzles

27 Aug 25 – No Problem Puzzles, Update #3

  • Boon by Theo Geerinck & Symen Hovinga
  • Sliding Doors by Theo Geerinck & Symen Hovinga
  • Pivot Window by Theo Geerinck & Symen Hovinga
  • Orange Perplex by Theo Geerinck & Symen Hovinga
  • Salmiak by Theo Geerinck & Symen Hovinga
  • Vixen’s Antlers by Theo Geerinck & Symen Hovinga

20 Aug 25 – No Force Required – Gentle Interlock

  • Gentle Interlock by Junichi Yananose

13 Aug 25 – In Mint Condition – Dr. Bell's Curiously Warped Mints

  • Dr. Bell's Curiously Warped Mints by George Bell

6 Aug 25 – A Solid Challenge? – NotchedTIC

  • NotchedTIC by Andrew Crowell

30 Jul 25 – Mixolometragrobology – Get in the Spirit!

  • Get in the Spirit! by Steve Canfield & Lee Krasnow

23 Jul 25 – Monumental – Markus’ Tetrahedron

  • Markus’ Tetrahedron by Markus Götz

16 Jul 25 – No Problem Puzzles, Update #2

  • Turn Around by Theo Geerinck & Symen Hovinga
  • Unmatch Box by Theo Geerinck & Symen Hovinga
  • Quinta Cuboids by Theo Geerinck & Symen Hovinga
  • Dizygotic by Theo Geerinck & Symen Hovinga

9 Jul 25 – Engage! – Clutch 4

  • Clutch 4 by Girish Sharma

2 Jul 25 – F In L – Eleven L’s Puzzle

  • Eleven L’s Puzzle

25 Jun 25 – Preserving a Legacy – No Problem Puzzles

  • Sandbox by Theo Geerinck & Symen Hovinga
  • Swinging Lid Tray by Theo Geerinck & Symen Hovinga
  • U2 Frame by Theo Geerinck & Symen Hovinga

18 Jun 25 – Amazingly Non-Burrish – Gravitational Burr

  • Gravitational Burr by Junichi Yananose

11 Jun 25 – More PPing in the Big Apple – NYPP 2025

4 Jun 25 – Welcome To The Home Of Despair – DODECASOMA

  • DODECASOMA by Rod Bogart

28 May 25 – Crafty Sunflower Release: May 2025

  • Plank Box by Serhiy Grabarchuk
  • Octamion by Serhiy Grabarchuk
  • Correct Order by Serhiy Grabarchuk

21 May 25 – Surprise! – Birthday Cake

  • Birthday Cake by iDventure


Wednesday, April 29, 2026

Dark and Foreboding – ApocalypTIC

ApocalipTICized
It’s dark.  It’s foreboding.  In fact, it’s downright ApocalypTIC.

Back in the dark ages when the scourge of DIY 3D printing was just getting started, Richard Gain embarked on creating Printable Interlocking Puzzles (PIP).  These were interlocking puzzles where the pieces could be printed without supports or assembly of sub-components.  At some point, his level 11 PIP #4 was used as the seed of destruction for Andrew Crowell’s phenomenal Turboencabulator that stripped the PIP restrictions and brought a new level 17 challenge to life.

ApocalypTIC is a 5x5x5 Turning Interlocking Cube (TIC) consisting of 6 pieces.  Since it was TIC’led (not pink obviously) by Andrew, we know that it is going to be challenging.  

The first challenge is to find the assembly.  This is not as easy as most TICs since it lacks a large frame piece to use as a starting point.  In fact, each piece occupies no more than 3 layers with most of them only occupying 2.

Although some piece relationships seem obvious, there also seems to be many ways to create sub-assemblies.  And manipulating those sub-assemblies is a bit fiddly until you manage to get enough pieces to hold each other accountable.
ApocalipTIC by Richard Gain & Andrew Crowell

At some point in the process, an assembly materialized from attempts at interweaving the pieces.  Swapping pieces in and out converged on a nicely morphing assembly of 4 pieces.  All that was needed was to determine how to get the, hopefully last 2 pieces, inserted.

I spent a lot of time on those last 2 pieces.  It got to the point where I could add either of them but not both at the same time.  After a lot of back and forth, I finally managed to confirm that these were indeed the final 2 pieces to go in and everything came together into a cube.

For a TIC, there are not a lot of rotations but the movements are well done and make a nice challenge.

Wednesday, April 22, 2026

Venatio Formicarum – Ant Hunt

Ant Hunt by Boaz Feldman
It’s that time of year again where ants start showing up in the house.  It happens every year and I’m longer surprised, especially since I haven’t done anything different with the house that would lead me believe that this year would be any different.  So just like every prior year, I was left to hunt them down.

As I was on my ant hunt, it dawned on me that I had an International Puzzle Party (IPP) exchange puzzle from 2024 that I hadn’t solved yet.  Straining my brain a bit, I came up with the name: Ant Hunt.  I started playing with it in 2024 but didn’t completely solve it.  I succeeded in getting to what I assumed was the half-way point but didn’t succeed in completely solving it.  Instead of leaving it in a half-solved state, I reset it back to the beginning and put it on a shelf where it has resided unsolved until now.

Ant Hunt is a puzzle lock developed by Boaz Feldman and used as his exchange puzzle at IPP41.  The puzzle consists of a padlock with a key chained to the lock.  The padlock sports a couple of additional holes that you would not normally find on a lock not infested with ants.  It also comes with a nice information card outlining the goal to open the lock and free the ant as well as the taunt that even a chimp can fish ants out of holes with tools.

Ant Hunt Information Card
Well versed in the comings and goings of ants, I knew that working over a tray would be the smart thing to do.  And it was definitely confirmed during the solving process.

The lock arrives with the key on a chain that also runs through the locks shackle.  The key cannot be placed within the keyhole attached to the shackle in the way that it arrives.  The first step is to free the key.  This is really a gimme but there are stories of key holders tripping up lock solves.  My apologies to anyone out there refusing to ask for a hint and still trying to use the key still attached to the shackle.  And yes, once the key has been liberated, it does fit in the keyhole and turns as well.  It supports a 90 degree turn and you can get some idea of what is happening by peeking in the holes.

On my initial attempt in 2024, I took a clue from the supplied material and tried a simian approach and monkeyed around with the lock.  I used my patented Remove Ants In Detention process of inserting, outserting, twisting, tilting, rotating, and any number of other random techniques to give me some hints of how, what I assumed was the ant, traversed the metallic forest.  Eventually, the ant escaped the jailous lock and showed up on the tray.

Ant Hunt Disassembled
At this point, even though I ant’d up, the lock was still securely closed.  Not having time to complete the solve, I managed to get the ant reincarcerated to live through another future solve from the beginning.  

For my recent attempt, I decided to spend some time and determine how the ant went about its business.  After some more monkeying around, I think I had a reasonable idea how the ant was getting around and invited him back out again to play.  This time, between the two of us, we then managed to go the final step and open the lock.  Not only does the lock open but the shackle is removable and you can see first hand what you had already assumed in order to solve it.

Ant to conclude, I was wrong.  So very wrong!   The puzzle was wronged!  This whole description was wrong!  Well at least some of it was wrong.  I almost missed it.  I made a bad assumption and almost failed to completely solve the puzzle.  There was one more thing to do!  NOW I believe that I have completely solved the puzzle.  I could have easily walked away thinking I had solved it before reaching the final stage.  So if your solve matches my description above, you’re not quite done.

Wednesday, April 15, 2026

3-Pronged Puzzling Approach – TritanIC Series (1-6)

TritanIC Puzzle Series by Andrew Crowell

A short while ago, just over 5 years, I reviewed a set of 3-piece 4x4x4 Turning Interlocking Cubes (TICs) designed by Andrew Crowell (Puzzle Candy - ThreeTIC, TriadTIC, TripleTIC, NeuroTIC, TriumviraTIC).  These TICs provided quick enjoyable solves to brighten the day.  Recently, a kind soul on the Mechanical Puzzle Discord (MPD) passed on another set of Andrew’s 3-piece TICs that I was more than happy to accept, but this time a 5x5x5 format.

The 6 TritanIC puzzles were designed by Andrew Crowell and like the prior 3-piece TICs, they provide a quick shot of TIC adrenaline to help get through the day.  I managed to hold myself back and do 1 a day over 6 days instead of binging them all in one sitting.
  

TritanIC
TritanIC


TritanIC, which I assume is the first of the series since it lacks a posterior numerical designator, is a nice start to ease you into the series.  One piece has more volume than the other 2 proclaiming itself as the base for adding the other 2 pieces.  The solution requires 1 straight forward rotation.  At least one other nice rotation is possible but not required and it made me wonder if it would be possible to alter the design to require it. 


TritanIC 2
TritanIC 2


I found TritanIC 2 to be twice as hard and then some as TritanIC.  I took this as a good sign that we were on a good trajectory.  TritanIC 2 has everything you would want in a 3-piece TIC where pieces have to added in orientations far from where they need to end up.  Determining how to simply put the 2 largest pieces together is not a gimme and takes some thought.  And trying to add the smallest piece to the mix is a challenge.


TritanIC 3

TritanIC 3


TritanIC 3 is a nice follow-up to TritanIC 2.  There are some nice rotations that have to be navigated to get the pieces in place before they collapse into a cube.  And you are almost guaranteed to have to back up and rethink the ordering of the pieces.




TritanIC 4

TritanIC 4


This is where the trajectory falls apart.  I found this one to be extremely easier.  Less than 2 minutes easy.  If you acquire the series, you may want to start with this one.  The most difficult part is getting the first 2 pieces together, which isn’t that difficult.  The third piece just flops in place before it it closed.  This one didn’t stand up compared to the others in the series.


TritanIC 5

TritanIC 5


TritanIC 5 gets things back on track.  In fact, it reminded me a lot of TritanIC 3 in terms of approach, rotations, and how the pieces go together.  It’s certainly it’s own puzzle, but has the same overall feel as TritanIC 3.




TritanIC 6

TritanIC 6


I found TritanIC 6 to be a tricky bugger.  Multiple rotations are required to get the pieces into position before they can start moving into place.  In fact, a few days later, it was non-trivial to determine how the pieces came apart.  A nice way to end the series!




Expanded But Not disassembled




Wednesday, April 8, 2026

Stuffing Puzzles – Xmas Stocking

Xmas Stocking by Osanori Yamamoto
I’ve seen references to the Xmas Stocking puzzle recently that caused my mind to wander a bit.  Since all the pieces were identical and packed in a fairly small box, I was wondering if I could solve it without having the puzzle.  After several minutes of determining how the pieces would need to be oriented due to the opening and rotation restrictions, I was able to visualize some assemblies but not how the pieces could be placed in the box.  I eventually resorted to using a piece of paper to map out the possible assemblies with no further luck.  It’s possible that this is one of those puzzles that requires some assistance like larger tolerances or beveling.  I was about to move on when I remembered that I had received some LEGOized hand-me-down puzzles from a generous soul on the Mechanical Puzzle Discord (MPD) server and sure enough, there it was.

Xmas Stocking is a 3D restricted-opening packing puzzle designed by Osanori Yamamoto.  It consists of 5 identical Z tetracubes that have to be placed in a 2x3x4 box with 2.5 voxels on the top closed off.  The triangular half-square is there to restrict pieces from moving through that square while forcing the voxel underneath to be occupied – assuming that the opening needs to appear completely filled.  I was unable to find verification of that requirement, but these types of puzzles seem to require that and it turned out to be the case for this puzzle.

Xmas Stocking Filled But Not Filled
Most of the 3D LEGO packing puzzles that I recently received came solved.  However, since they are made from LEGO bricks, you can simply rip off the bottom and dump the pieces without seeing how they are arranged or how they come out.   The LEGO bricks used to make the box also included portholes to view the interior of the box, but they are not needed to solve the puzzle.  

Being made from LEGO bricks, you know that there are no rotations that can occur with loose tolerances or bevels unless very specific pieces are used or they are doctored in some way.  Armed with that assumption, I tested the pieces and could get no further than my pencil and paper analysis.  Yes, of course I realized that I was operating with a bad assumption somewhere but was having a difficult time identifying what it was.  And then I dropped a single piece in the box and it bounced it’s way into an orientation that I had thought was impossible.  Apparently, the Z tetracube has a nice property that gives it a possible rotation that I had not thought of.  Now that the secret was out, it only took a couple of minutes to get all 5 Z tetracubes nestled within the box.

I don’t know if it was intentional, but the LEGO version did have the interesting property of still being apparently filled even with all those holes.

Epic Mail Call
Mail Call




Wednesday, April 1, 2026

April’s First Puzzle – Smelling of (M̶)Bums

Smelling of (M̶)Bums

Spring has sprung and the backyard is once again filled with the sounds of crows screaming Ka-Ka all day long.  All this cacaphony tilted my brain, dumping future puzzle ideas into the cesspool of my mind where thoughts of the recent rash of geometric dissection puzzles started to float to the top. 

Last year, one of the 2 brass monkeys dropped a puzzle on the community (New Puzzle Comes Out – Smelling Of Roses)  that is now developing into a series.  My goal was to develop the second of those droppings.  And a solid #2 at that. 

We all spend too much time running around to no avail.  So I wanted to design a puzzle where you could avoid the runs, take a sit, and solve a puzzle.  A puzzle for everyone.  Even the naysayers who proclaim: Puzzles?  We don’t need no stinkin puzzles! 

I decided that I had to bring this puzzle to life.  It’s my duty!

Intentionally Crappy Pieces
Design

Sometimes I have puzzle ideas up the wazoo, sometimes I have to work at it, and sometimes both.  I put myself under a lot of pressure to come up with this design but initially nothing was emerging.  Then, when I was sitting on my porcelain thinking chair straining to bring to light a brilliant puzzle idea, it just materialized out of nowhere.  What a relief!

To start the design process, I took one of my cubic dissection puzzle designs and decided to muck around with it.  I decided it needed to have a crapazoid shape resulting from a crapazoidal projection of a diminishing cylinder in a polar coordinate system.  It turns out that crapazoidal math is exceedingly complex and it’s very difficult to determine the feci of the curves.  But I persevered and created the optimum crapazoidal dissection.  It’s always nice to have another design in the can!  According to the Hordern-Dalgety puzzle taxonomy, it’s classified as an ASS puzzle.  

I did a data dump on it and it turns out to be a level 5.5.3.3.3.3 with 4 of those movements being rotational.  It’s certainly not one of those boring watered down NM-ary challenges. 

I originally decided to name it Smelling of Mums along the series theme but that M eventually evolved into a B.

Testing

Once I had the initial design, I went through several prototypes.  Halfway through the design process, I had a brain fart and lost my momentum.  The first 2 versions were complete failures but the turd one was a success.  The most difficult part was determining the oder of the pieces to be added to the assembly. 

Piece of Crap
Piece of Crap
Production 

Now it was time to get down to business.  I was originally planing to make it out of coprolite but using FDM where everything gets built from the bottom was much cheaper.  I also elected to go with a single color to avoid overtaxing the poop chute.

Unfortunately, Smelling of (M̶)Bums is a PITA to make and production is limited. I can only make one a day and sometimes the assembly line backs up.  Eventually, I got in the groove and I had the runs coming out like clockwork. 

Sales

I didn’t think that there would be any interest in such a complex puzzle but puzzlers are descending on this one like a business of flies as if it’s their duty.  I design great puzzles and people tell me: That looks fantastic but I’m not buying puzzles right now.  I make a piece of crap and I get: That puzzle looks like it stinks.  I’ll take 2 please!
 

Distribution

When you’re dealing with piles of puzzles or vice versa, you need to settle on a shitting service to get them in the hands of puzzlers. They’re all shippy, but you need some means of leaving little packages in front of houses.  Hopefully customs won’t require retaining a duty.  At least I don’t have to worry about them getting damaged along the way since they’re very turdy.
 

Conclusion

In the end, I was happy to create the puzzle.  It is comprised of several awesome movements and tolerances are dead on.  Everything slides nicely, slick as … what you’d expect.  Although I was initially worried about the theme, I was given some good advice a long time ago – Make your business, Your business!  After all these decades, I finally get it. 

Although I always try to make puzzles that look like something you want to have in your hands, this one may not be that puzzle.  It also turned out that it wasn’t the puzzle to entice my NPSO.  She reminded me once again that she won’t take any crap from me.

It may be a while before my next puzzle. I’m all pooped out. 

  

Puzzle Dump
Uh Oh!