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Wednesday, August 20, 2025
No Force Required – Gentle Interlock
It’s the season. If you’re from Jersey, juno what I’m talkin bout. And puzzlers will soon be reaping their own bountiful harvest of packages brimming with wonderful new acquisitions. Last week was the momentous conjunction of events in the puzzleverse – Baxterweb, Cubicdissection Marketplace, Puzzle Paradise, and Mega Free Giveaways on the Mechanical Puzzle Discord (MPD).
The free giveaways on MPD have taken a life of their own and provide a means of repurposing homemade personal use copies of puzzles that would be impolite to sell. Many are 3D printed and there has recently been a wave of some realized via LEGO.
Today’s puzzle is Gentle Interlock designed by Junichi Yananose from Pluredro. Junichi has many more buyers than puzzles, resulting in his puzzles selling out in minutes or even seconds when they are released. And he rarely has a second release of a puzzle since he is always working on the next design. So he does his best at discouraging people from buying his puzzles. In the case of Gentle Interlock, although there were prototypes of level 10 and 11, Junichi opted for the design with the lowest level - 6. In his defense, he opted for this design stating that it had better playability. As brilliant as all Junichi’s designs are, I took a gentle pass.
Fast forward to this year’s New York Puzzle Party (More PPing in the Big Apple – NYPP 2025) where someone brought a copy of Gentle Interlock that gently tickled my brain and reminded me of this puzzle and how much I like burrs. With that thought worming it’s way through my wormy mind, I eventually got around to pulling one from the replicator.
Gentle Interlock initially looks like a typical 6 piece burr but on closer inspection one end of each piece appears to be twice as large as expected. This pushes the pieces away from the center thus providing more space to add bits where the sun don’t shine. It also adds a nice bit of confusion since it orients what you may consider the center-facing side of the piece towards the side or even away from the center.
Since this puzzle was extracted from the replicator, it arrived unassembled. Perfect! The assembly is not trivial and it took me some time to work out where all the pieces needed to go and then how to assemble them. Junichi certainly hit the playability goal he was aiming for. However, I’m left wondering what the higher level designs would have been like.
Gentle Interlock was a fun puzzle and maybe one day, it will end up in a free bundle on MPD.
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